Setting PAL Or NTSC Video Mode Explictly Without LIBGS?

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alexfree
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Setting PAL Or NTSC Video Mode Explictly Without LIBGS?

Post by alexfree » November 24th, 2022, 10:51 am

Has anyone figured out a way to do the PAL/NTSC auto-detect without libgs entirely? The only examples I've seen seem to require it. LibGS adds some bloat and my project doesn't really need anything from it right now besides possibly the functions for the auto-detect code.
Last edited by alexfree on November 29th, 2022, 9:13 am, edited 1 time in total.

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Post by nocash » November 24th, 2022, 6:24 pm

Well, yes, but it depends on what you want to detect.

To detect the mainboard/hardware region:
CDROM Test command 19h,22h (if supported)
BIOS Version string at BFC7FF32h (if present)

To detect the cdrom/game region:
Licence String on Sector 4
EXE Header

To detect the current state (assuming that the game or bootrom has already initialized the GPU):
GPUSTAT register bit20

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masterg0r0
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Post by masterg0r0 » November 25th, 2022, 8:15 am

Thanks nocash also, hope you're doing well.
Last edited by masterg0r0 on December 2nd, 2022, 1:31 pm, edited 1 time in total.
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Post by alexfree » November 26th, 2022, 12:27 pm

nocash wrote: November 24th, 2022, 6:24 pm Well, yes, but it depends on what you want to detect.

To detect the mainboard/hardware region:
CDROM Test command 19h,22h (if supported)
BIOS Version string at BFC7FF32h (if present)

To detect the cdrom/game region:
Licence String on Sector 4
EXE Header

To detect the current state (assuming that the game or bootrom has already initialized the GPU):
GPUSTAT register bit20
Perhaps I worded that poorly. I meant a way to specify PAL or NTSC video mode without LIBGS. I know how to figure out the hardware :) i've updated the title to reflect this.

There is some 'auto-detect' code that specifies what video mode to put the console in floating around, but it uses LIBGS. For example here: http://www.psxdev.net/forum/viewtopic.php?t=242#top

Code: Select all

// automatic video mode control
if (*(char *)0xbfc7ff52=='E')  // SCEE string address
{
// PAL MODE
SCREEN_WIDTH = 320;
SCREEN_HEIGHT = 256;
if (DEBUG) printf("Setting the PlayStation Video Mode to (PAL %dx%d)\n",SCREEN_WIDTH,SCREEN_HEIGHT,")");
SetVideoMode(1);
SsSetTickMode(SS_TICK50); // sound tempo ticks at 50Hz
if (DEBUG_DISPLAY) printf("Video Mode is (%d)\n",GetVideoMode());
}
else
{
// NTSC MODE
SCREEN_WIDTH = 320;
SCREEN_HEIGHT = 240;
if (DEBUG) printf("Setting the PlayStation Video Mode to (NTSC %dx%d)\n",SCREEN_WIDTH,SCREEN_HEIGHT,")");
SetVideoMode(0);
SsSetTickMode(SS_TICK60); // sound tempo ticks at 60Hz
if (DEBUG_DISPLAY) printf("Video Mode is (%d)\n",GetVideoMode());
}

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Post by nocash » December 1st, 2022, 7:58 am

For setting the screen resolution, decide which screen resoltion you want to use, then initialize the GP1 registers accurdingly:
http://problemkaputt.de/psxspx-gpu-disp ... ds-gp1.htm
The PAL centering method is using "what looks best on your TV and don't care about anybody else".
In case of doubt, just keep using the same values that you are currently using (eg. as shown in no$psx I/O map window).

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Post by alexfree » December 1st, 2022, 8:40 pm

nocash wrote: December 1st, 2022, 7:58 am For setting the screen resolution, decide which screen resoltion you want to use, then initialize the GP1 registers accurdingly:
http://problemkaputt.de/psxspx-gpu-disp ... ds-gp1.htm
The PAL centering method is using "what looks best on your TV and don't care about anybody else".
In case of doubt, just keep using the same values that you are currently using (eg. as shown in no$psx I/O map window).
Thanks a lot, that tells me how to do it. Solved.

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