SIOCONS compatible USB Cable
brill:
Is it possible to override the baud rate in these tools?
I always wonder how fast the port can go, but I lack the time to setup all the required stuff.
Is it possible to override the baud rate in these tools?
I always wonder how fast the port can go, but I lack the time to setup all the required stuff.
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brill Verified
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rama3, if you enter cheat code:
D00748AA-1040
800748AA-1000
yor can disable bps check for NETYAROZE loader
i'm trying force speed up to 230400bps (freeze) & 921600bps (freeze)
115200 - MAX BPS for Siocons software
D00748AA-1040
800748AA-1000
yor can disable bps check for NETYAROZE loader
i'm trying force speed up to 230400bps (freeze) & 921600bps (freeze)
115200 - MAX BPS for Siocons software
Dev console: SCPH-7502 + Xplorer with custom MultiRom firmware
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD
Okay, did you also check some lower speeds?
The sending and receiving side need to use the same baud rate, and trying out a lower speed can test if that works.
The sending and receiving side need to use the same baud rate, and trying out a lower speed can test if that works.
Thanks for testing! ![Smile :)](./images/smilies/icon_e_smile.gif)
Well, that's thoroughly disappointing though. It starts to look like a real hardware (or maybe Kernel?) limitation.
Still have the big guns in reserve of course (hardware mods and BIOS patches) :p
![Smile :)](./images/smilies/icon_e_smile.gif)
Well, that's thoroughly disappointing though. It starts to look like a real hardware (or maybe Kernel?) limitation.
Still have the big guns in reserve of course (hardware mods and BIOS patches) :p
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brill Verified
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I patched PSXSERIAL (PS and PC parts) at 256,000 bps and it works at this speed well.
some measurments
HITPSX.EXE 1574912 bytes long
Loading time at 115200bps - ~02m:20s
Loading time at 256000bps - ~01m:05s
speedup more than 2 times
some measurments
HITPSX.EXE 1574912 bytes long
Loading time at 115200bps - ~02m:20s
Loading time at 256000bps - ~01m:05s
speedup more than 2 times
You do not have the required permissions to view the files attached to this post.
Last edited by brill on March 18th, 2019, 7:02 pm, edited 1 time in total.
Dev console: SCPH-7502 + Xplorer with custom MultiRom firmware
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD
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LameGuy64 Verified
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Huh, when I did tests with my own loader at more than 115200 baud I got receiving issues on the PSX side and would frequently miss bytes. I'll have to take a look into it again I suppose.
Please don't forget to include my name if you share my work around. Credit where it is due.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
- danhans42
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Can you open a new thread? This one's going a bit off topic as it's supposed to be about building the cable..
It could be worth looking at the feasibility of patching siocons to run at different speeds or posisbly even modifying the gave save on the memory card to see if different speeds could be achieved?
Thanks
It could be worth looking at the feasibility of patching siocons to run at different speeds or posisbly even modifying the gave save on the memory card to see if different speeds could be achieved?
Thanks
- Rubber131186
- Interested PSXDEV User
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Hello, I have been a silent member for a while now and this is my first post. I am going to build the SIOCONS USB Cable. I have ordered the USB to Serial Breakout Board, FT232RL - BOB-12731 £14.39 Hope it's right....? looks right.
![Image](https://cpc.farnell.com/productimages/standard/en_GB/MK00775-40.jpg)
USB to Serial Breakout Board, FT232RL - BOB-12731
I have also bought a new sealed official SCPH-1040 Playstation Link Cable £24.99 + £5 shipping.
![Image](https://i.ebayimg.com/thumbs/images/g/GQQAAOSwpmhbxgrl/s-l225.jpg)
ULTRA RARE OFFICIAL SCPH-1040 PLAYSTATION LINK CABLE PS1
The switch on the USB to Serial Breakout Board, FT232RL - BOB-12731 has to be set to VCC right? and not 3.3V will it damage the board or PlayStation if it's in the wrong position.
![Image](https://cpc.farnell.com/productimages/standard/en_GB/MK00775-40.jpg)
USB to Serial Breakout Board, FT232RL - BOB-12731
I have also bought a new sealed official SCPH-1040 Playstation Link Cable £24.99 + £5 shipping.
![Image](https://i.ebayimg.com/thumbs/images/g/GQQAAOSwpmhbxgrl/s-l225.jpg)
ULTRA RARE OFFICIAL SCPH-1040 PLAYSTATION LINK CABLE PS1
The switch on the USB to Serial Breakout Board, FT232RL - BOB-12731 has to be set to VCC right? and not 3.3V will it damage the board or PlayStation if it's in the wrong position.
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gwald Verified
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Hi welcome...
yes the parts are correct.
from OP
yes the parts are correct.
from OP
danhans42 wrote: ↑August 16th, 2016, 6:33 am This is a simple guide on how to make a SIOCONS compatible USB-SIO cable that works under dosbox......
Just to add.. I have used an FTDI which was configured for 5v use and it worked fine, but i would really recommend getting the proper 3.3v module just in case.
Have fun and happy Yarozing!!![]()
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- danhans42
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Set the switch FT232 to 3.3v - thats all you need to do.
If you wanted just half a cable to solder on an FTDI I could have helped - seems a shame to cut a genuine boxed sony cable in half - especially since it was £25.
The Sparkfun board was a great find by gwald - makes the job much simpler!
If you wanted just half a cable to solder on an FTDI I could have helped - seems a shame to cut a genuine boxed sony cable in half - especially since it was £25.
The Sparkfun board was a great find by gwald - makes the job much simpler!
- Rubber131186
- Interested PSXDEV User
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- PlayStation Model: Net Yaroze
- Location: England
Thanks for the quick response, glad i got the right one Gwald was such a good find by you. I have received the Playstation Link Cable and your right danhans42 not sure if i can sacrifice it ![Embarrassed :oops:](./images/smilies/icon_redface.gif)
The USB to Serial Breakout Board, FT232RL - BOB-12731 has also come, just reprogrammed the eeprom now.
I have also bought a Playstation SCPH-7502 I am wondering if i should install the USB to Serial Breakout Board, FT232RL - BOB-12731 inside the Playstation and have a 4-way type-B right angle USB Socket on the back?
![Image](https://cpc.farnell.com/productimages/standard/en_GB/1696537-40.jpg)
That way i don't need to sacrifice the Playstation Link Cable, plus if I install a mod chip I can then run the Net Yaroze boot disc and use a USB Printer Cable to link it to my laptop.
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
The USB to Serial Breakout Board, FT232RL - BOB-12731 has also come, just reprogrammed the eeprom now.
I have also bought a Playstation SCPH-7502 I am wondering if i should install the USB to Serial Breakout Board, FT232RL - BOB-12731 inside the Playstation and have a 4-way type-B right angle USB Socket on the back?
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](https://cpc.farnell.com/productimages/standard/en_GB/1696537-40.jpg)
That way i don't need to sacrifice the Playstation Link Cable, plus if I install a mod chip I can then run the Net Yaroze boot disc and use a USB Printer Cable to link it to my laptop.
- danhans42
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Hi,
If you are running the board inside the PlayStation you just need to solder the connections inside. The easiest way to do this is by using the connections on the motherboard for the SIO connector underneath. Alternatively, you could also look at the schematics for your machine and find some test points.
Another way - if you have any broken motherboards - you could sacrifice the serial connector from one of those and then you can use the link cable without sacrificing it.
I fitted one inside a PS1 years ago, was a pretty clean fit with a USB B connector like you have shown but they are a bit bulky.. can you not use the microUSB on the Sparkfun board? you may be able to cut a notch out and use that connector.. saves on soldering.
If you are running the board inside the PlayStation you just need to solder the connections inside. The easiest way to do this is by using the connections on the motherboard for the SIO connector underneath. Alternatively, you could also look at the schematics for your machine and find some test points.
Another way - if you have any broken motherboards - you could sacrifice the serial connector from one of those and then you can use the link cable without sacrificing it.
I fitted one inside a PS1 years ago, was a pretty clean fit with a USB B connector like you have shown but they are a bit bulky.. can you not use the microUSB on the Sparkfun board? you may be able to cut a notch out and use that connector.. saves on soldering.
- Rubber131186
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wired up the cable and works like a charm thanks for your help @danhans42 & @gwald
Here is 2 Photos :-
Here is 2 Photos :-
You do not have the required permissions to view the files attached to this post.
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gwald Verified
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I finally made a video guide on making the cable
https://www.youtube.com/watch?v=RxbjWx0MF6M
Shame the boards don't come with headers pre-solded like that for a solder free option anyway.
https://www.youtube.com/watch?v=RxbjWx0MF6M
That looks cool!Rubber131186 wrote: ↑March 18th, 2019, 6:23 am wired up the cable and works like a charm thanks for your help @danhans42 & @gwald
Here is 2 Photos :-
Shame the boards don't come with headers pre-solded like that for a solder free option anyway.
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brill Verified
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[youtube][/youtube]
Last edited by brill on July 9th, 2022, 8:30 pm, edited 1 time in total.
Dev console: SCPH-7502 + Xplorer with custom MultiRom firmware
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD
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