RSDanim & msRSDExporter
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RSDanim & msRSDExporter
2 gift for you guys
RSD Anim v1.6 by Craig Graham
A tool to load RSD models, edit/export in TMD, and do animation (even if it's not very user friendly)
msRSDExporter by Andrew Murray
This is a plugin to export in RSD format for the 3D editor tool "Milkshape 3D", which is more easy to use & find than the old 3DS or lightwave.
These are some tools I have been looking for years, without success, and they were just hiding inside this CD I had from a friend.
RSD Anim v1.6 by Craig Graham
A tool to load RSD models, edit/export in TMD, and do animation (even if it's not very user friendly)
msRSDExporter by Andrew Murray
This is a plugin to export in RSD format for the 3D editor tool "Milkshape 3D", which is more easy to use & find than the old 3DS or lightwave.
These are some tools I have been looking for years, without success, and they were just hiding inside this CD I had from a friend.
Last edited by Orion_ on August 7th, 2015, 2:12 am, edited 1 time in total.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
Do you want to share this nostalgic disc?
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no
Last edited by Orion_ on August 7th, 2015, 2:12 am, edited 1 time in total.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
Pardon me,
it's that what you have thought when you was using the Sony SDK to develope and sell a unlicensed
game without the permission from SCEE? Seems kind of non "legal" too for me.
Edit:
This was no answer to my question :naughty
it's that what you have thought when you was using the Sony SDK to develope and sell a unlicensed
game without the permission from SCEE? Seems kind of non "legal" too for me.
Edit:
This was no answer to my question :naughty
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I have RSD Anim 1.51, and it crashes whenever I try to UV map a texture to a TMD.
Windows 98 says it crashed because the program "caused a divide error in module".
This version (1.60) still does the same thing, and I'm not sure why.
*EDIT* I believe it's because the PLY file has poor coordinates on the vertices (EG: 1.902210E-01 -4.684200E-01 9.963480E-01).
Windows 98 says it crashed because the program "caused a divide error in module".
This version (1.60) still does the same thing, and I'm not sure why.
*EDIT* I believe it's because the PLY file has poor coordinates on the vertices (EG: 1.902210E-01 -4.684200E-01 9.963480E-01).
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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gwald Verified
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By any chance did you contact Craig Graham before sharing this?Orion_ wrote:2 gift for you guys
RSD Anim v1.6 by Craig Graham
A tool to load RSD models, edit/export in TMD, and do animation (even if it's not very user friendly)
I've tried search for him but he has two first names!
And there's like a million of them
I doubt he's email works after 20 years, I've sent him an email.. it didn't bounce but I got no reply..
I know he was big into the PSXDEV/homebrew scene, but he always had copyright/warning notices on the stuff he did.
I guess he didn't want his NY membership removed
Like the one in this app, in the COPYRIGHT INFORMATION section of the help he has:
RsdANIM is not Public Domain
The author reserves all rights with regards to this product, and no distribution is allowed outside of approved channels as defined below.
A limited license is granted for the use of this software without charge by members of Sony Computer Entertainment Europe's Net-Yaroze program, for non-comercial projects only.
No other license is granted by the author at this time, and any other use is prohibited.
No comercial use of RsdANIM is permitted at this time without the authors written and witnessed consent
RsdANIM may be made available for download from the Sony Computer Entertainment Europe Net-Yaroze WWW Server. Only those people defined above are permitted to download or possess via some other means the RsdANIM program.
R-Script and the Logo are copyright Craig Graham.
The JavaScript... Interpreter Core of R-Script is available under License for embedded systems use via Intelligent Group Ltd & MSU (Milton Keynes) Ltd.
Contact the author for details.
Craig Graham
Enquiries via email to:c_graham -> hinge.mistral.co.uk
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RsdANIM R1.51
You do not have the required permissions to view the files attached to this post.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Greg Verified
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RSD Anim V1.6
You do not have the required permissions to view the files attached to this post.
1 x SCPH-7501, 2 x SCPH-7001, 2 x SCPH-5501
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB
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Administrator Verified
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Nice one Greg! Thanks
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Hi, we could update the download to RSD Anim and msRSDExporterOrion_ wrote: ↑August 4th, 2015, 12:40 am 2 gift for you guys
RSD Anim v1.6 by Craig Graham
A tool to load RSD models, edit/export in TMD, and do animation (even if it's not very user friendly)
msRSDExporter by Andrew Murray
This is a plugin to export in RSD format for the 3D editor tool "Milkshape 3D", which is more easy to use & find than the old 3DS or lightwave.
These are some tools I have been looking for years, without success, and they were just hiding inside this CD I had from a friend.
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- What is PSXDEV?
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Please update msRSDExporter
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Administrator Verified
- Admin / PSXDEV
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- I am a: Shadow
- PlayStation Model: H2000/5502
Try sending Orion a private message so the system emails him and when you get a copy, put a mirror up on this topic.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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