I am developing game for PC / Android named Kiiro-Yinja Story (Yellow Ninja Story). In game editor. So I am no coder.
It will have all graphics and sounds and music made on Atari 800XL and XE/130XE computer.
So game will have 8bit / retro feeling.
In future I want to have also Atari cartridge version for Atari XE/XL (50 cartridges) and
maybe PSX1 (500 CDs with booklet, manual, signature) version too. As I own 2x PSXOne.
And it is my fav console together with Megadrive.
I am kindly asking good coder with no current project to help me with it.
Here is Atariage forum:
http://atariage.com/forums/topic/235972-kiiro/
Screenshots:
What I can give you:
PNG sprites
Animated PNG pictures (intro, menu, between levels, ending)
MP3 or XM modules (soundtrack)
Wav sounds
Story in PDF
One huge PNG map
Secret link for HTML5 dev-version (for understanding game)
My own WWW with own forum (I will administrate it)
Matej
Kiiro - Yinja Story
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forget it, you will sell less than 10.Matej wrote: maybe PSX1 (500 CDs with booklet, manual, signature) version too.
I made a 16bits RPG called Zia and the goddesses of magic, available on my website:
http://orionsoft.free.fr/retroshop/ps1.htm
I sold about 15 units ...
same for my puzzle game Yopaz IceStar, around 20 units sold in 2 years.
PS1 collectors probably don't want a "modchip only" game.
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
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The sad thing about PSX is that nowadays is being played a lot, but only via emulators on PC, Android or Raspberry Pi. And only very well-known games are still being played. Shamefully, PS1 homebrew games are not of interest for most people.Orion_ wrote:forget it, you will sell less than 10.Matej wrote: maybe PSX1 (500 CDs with booklet, manual, signature) version too.
I made a 16bits RPG called Zia and the goddesses of magic, available on my website:
http://orionsoft.free.fr/retroshop/ps1.htm
I sold about 15 units ...
same for my puzzle game Yopaz IceStar, around 20 units sold in 2 years.
PS1 collectors probably don't want a "modchip only" game.
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Is the physical version available for sale still? How long for delivery would it be? ThanksOrion_ wrote: ↑January 31st, 2017, 3:29 amforget it, you will sell less than 10.Matej wrote: maybe PSX1 (500 CDs with booklet, manual, signature) version too.
I made a 16bits RPG called Zia and the goddesses of magic, available on my website:
http://orionsoft.free.fr/retroshop/ps1.htm
I sold about 15 units ...
same for my puzzle game Yopaz IceStar, around 20 units sold in 2 years.
PS1 collectors probably don't want a "modchip only" game.
-
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- Posts: 256
- Joined: Aug 13, 2012
- I am a: Programmer
- PlayStation Model: Net Yaroze
- Location: France
- Contact:
yes I have 2 PS1 games available for pre-order, it should be available by the end of september:Winterlake wrote: ↑July 26th, 2024, 8:47 pmIs the physical version available for sale still? How long for delivery would it be? ThanksOrion_ wrote: ↑January 31st, 2017, 3:29 amforget it, you will sell less than 10.Matej wrote: maybe PSX1 (500 CDs with booklet, manual, signature) version too.
I made a 16bits RPG called Zia and the goddesses of magic, available on my website:
http://orionsoft.free.fr/retroshop/ps1.htm
I sold about 15 units ...
same for my puzzle game Yopaz IceStar, around 20 units sold in 2 years.
PS1 collectors probably don't want a "modchip only" game.
https://www.orionsoft.games/
Retro game development on Playstation and other consoles http://orionsoft.free.fr/
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