Heyho,
so I'm having issues with sounds again - seems like I'm not best friends with it. However, compared to two month ago I was able to at least play VAG and XA files - so I made some progress. Now I wanted to try CD-DA but... I fail and I have no idea why.
I grabbed a .mp3 file and converted it to .wav, making sure it is 44100Hz, 16bit and well... - I can attach a screenshot of it. I placed it on my CD as an Audio track and well... what I heard, sounded more like playing the data track instead of the song I have. (Will attach a video but the sound is terrible!; I didn't - cause I was not sure about increasing the size of my post)
I then moved to "psx\sample\scee\CD\CDPLAYER" in the PSYQ folder, copied the project and made it compile and building a CD. I had the same issue again! The program tells me all the time, that it only found one track, even if I remove my song! I also tried CDGEN and converted the ccs file to CTI - same issue.
Attachments:
I needed to add .txt to my files, otherwise I was not allowed to upload them. The CTI file is from CDGEN and CTI.mine is the one I maded by hand. Both behave kinda the same.
Not getting CD-DA to work...
- Jaberwocky
- Active PSXDEV User
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- Joined: Oct 31, 2019
Not getting CD-DA to work...
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Administrator Verified
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- I am a: Shadow
- PlayStation Model: H2000/5502
I've found that the CDDA mastering process by CDGEN and BUILDCD don't work for me either and I couldn't ever figure out why. XA was no problem, but I always had issues with CDDA.
What I found that worked in the end was using LameGuy64's MKPSXISO program. If you use this instead, CDDA plays and works perfectly fine
What I found that worked in the end was using LameGuy64's MKPSXISO program. If you use this instead, CDDA plays and works perfectly fine
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
- Jaberwocky
- Active PSXDEV User
- Posts: 35
- Joined: Oct 31, 2019
Thank you Shadow! That tool is really awesome
I tried burning the ISO with CDBurnerXP - but sadly this didn't worked out. I hoped to get rid of Alcohol120%. However, still an awesome tool x3
I tried burning the ISO with CDBurnerXP - but sadly this didn't worked out. I hoped to get rid of Alcohol120%. However, still an awesome tool x3
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Administrator Verified
- Admin / PSXDEV
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- Joined: Dec 31, 2012
- I am a: Shadow
- PlayStation Model: H2000/5502
Always test it in an emulator before burning a CD-R (it'll save you time, money and discs).
I highly recommend using XEBRA and NO$PSX to test your programs.
I highly recommend using XEBRA and NO$PSX to test your programs.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
- Jaberwocky
- Active PSXDEV User
- Posts: 35
- Joined: Oct 31, 2019
I couldn't agree more! I mostly use NO$PSX - I had issues with XEBRA.... but I forgot what I was >O> I need to double check
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