Noticed a co processor
- Tylerpsx
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Noticed a co processor
Hi I was watching a documentary on crash bandicoot and the lead programer was talking about using a co processor for increased gpu output for the PlayStation is there any documents on doing that floating around here or on the internet that I can’t seem to find a little help finding the right direction would be nice
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Andy Gavin was talking about the GTE on the R3000A which was fast at doing vector based calculations. In the early SDK from Sony/SN Systems when Crash 1 was being developed, there was no strong documentation surrounding it so one of the guys at Sony shared how it worked on a little scrap of paper. There was also the MDEC decoder, but I don't believe they used that since it's solely used for decoding MDEC frames.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
Does any other game also uses this techinque?
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