Search found 64 matches
- September 15th, 2019, 11:55 pm
- Forum: Programming/CPU
- Topic: Problem starting external PSX-EXE
- Replies: 9
- Views: 28588
Re: Problem starting external PSX-EXE
That's cool that you solved your problem. I have a question though. What flags do you set in your function setflags() before you jump to game. I'm interested in knowing... It might solve a problem I'm having. Thank you.
- December 30th, 2015, 3:55 pm
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
- December 2nd, 2015, 6:44 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
- December 1st, 2015, 2:40 pm
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
[youtube]http://www.youtube.com/watch?v=3SREyKQIqzY[/youtube]
-I got a video update. I still haven't finished the character select screen yet, but I will do that shortly. Enjoy.
Also I will try to update more often... I know I keep saying that but this time I mean it
-I got a video update. I still haven't finished the character select screen yet, but I will do that shortly. Enjoy.
Also I will try to update more often... I know I keep saying that but this time I mean it
- October 16th, 2015, 3:21 pm
- Forum: Miscellaneous
- Topic: PSX boot sound, and screens
- Replies: 3
- Views: 16553
Re: PSX boot sound, and screens
I doubt there is a SEQ. I think it's just a vab containing the sound you here... But Can you upload the vab. I would like to use it as well.
- August 21st, 2015, 8:39 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
Thanks for the compliment... I try my best, but I kinda have an unfair advantage. I have a lot of experience with the 3D modeling tools that the Playstation 1 is compatible with and my drawing aint that bad either... so that's kinda why my game looks like commercial quality. It'd be neat to release ...
- April 2nd, 2015, 3:58 pm
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
- March 30th, 2015, 8:17 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
[youtube]http://www.youtube.com/watch?v=WAbEAaeqgUs[/youtube] -Little update Beta Testing Underwater Mechanics for Bubble Woman Stage. If I end up having performance issues i will decrease the amount of fish rendered. Also I might end up changing the way the bubbles look to be more realistic... Sorr...
- December 27th, 2014, 3:16 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
Merry Christmas! I got a lot done... Any feedback would be nice :3 PEACE https://lh6.googleusercontent.com/-Nm-XYJoipS0/VJ1-JdRg74I/AAAAAAAAAaI/u37MnJNAn9Q/w400-h240-no/V_yda.PNG http://youtu.be/61KJl-fPA-Q https://lh3.googleusercontent.com/-V4P51duk_7g/VJ1-GQG4evI/AAAAAAAAAZ4/iKesJTQW3qI/w320-h240-...
- December 16th, 2014, 8:51 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
Had to remodel the model over the weekend cause it was not displaying correctly with the new camera perspective. Almost there, but not quite yet... 2
- December 2nd, 2014, 2:12 pm
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
Little updated. I got a lot done over the weekend. I'm actually almost done. The 3d model is done for the most part and the ai is all set. I just need to add some weapons and special effects and I'll be done. I still haven't painted the room yet, but I'm tempted to just release it just like it is so...
- November 25th, 2014, 1:45 pm
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
- November 21st, 2014, 9:32 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
http://youtu.be/TDI6QA_TWdk I recently took a video with my smartphone of this game running on real hardware after converting over to a better polygon sorting function, GsSortobj5. I was reading thru documentation and never realized this function was faster than GsSortobj4. According to documentati...
- August 11th, 2014, 11:10 pm
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
OK, here's that update i was talking about. http://i1191.photobucket.com/albums/z476/vkp_JJ/V_CUTie.png http://i1191.photobucket.com/albums/z476/vkp_JJ/c3a.png http://i1191.photobucket.com/albums/z476/vkp_JJ/c4a.png http://i1191.photobucket.com/albums/z476/vkp_JJ/c1a.png http://i1191.photobucket.com...
- June 25th, 2014, 5:54 am
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
Thanks for you kind words. I hope i get a final version one day too. Hopefully soon ;-D I might end up cutting the overall character count short just to finish this game and add extra characters as add-on's whenever i have extra time (sort of like downloadable content that games use now.) This is ac...
- June 24th, 2014, 9:08 pm
- Forum: Homebrew (Homepage)
- Topic: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstation)
- Replies: 72
- Views: 360118
Re: ROLL BOSS RUSH -{Homebrew Project}- (PSX/PSone/Playstati
Here's a quick beta test i did yesterday. I got the AI done and all, but i still need to do a couple of things to get better optimization. I still need to make the Polygons too, so i'm not done yet but should be done soon.
[youtube]http://www.youtube.com/watch?v=KeH2XlKcF2g[/youtube]
[youtube]http://www.youtube.com/watch?v=KeH2XlKcF2g[/youtube]
- May 26th, 2014, 4:13 pm
- Forum: Competition #03 (Codeblast '14)
- Topic: Competition #03 (Codeblast '14) — Early 3D Demo
- Replies: 6
- Views: 61321
Re: Competition #03 (Codeblast '14) — Early 3D Demo
Good Stuff You have my vote
I would actually like to see your code. As long as notepad can open it up and i can compile it (or at least try to...) that's all that matters, right
Who caresTommy wrote:...inefficient code. That second bit is why I haven't included it yet...
I would actually like to see your code. As long as notepad can open it up and i can compile it (or at least try to...) that's all that matters, right
- May 26th, 2014, 8:04 am
- Forum: Hardware
- Topic: PSX Modchip Source Code
- Replies: 5
- Views: 26256
Re: PSX Modchip Source Code
Hmmm... No wonder Dino Crisis never froze on me... I was using the swap trick
Swap Trick > Mod-Chip > Retail
Swap Trick > Mod-Chip > Retail
- May 25th, 2014, 8:39 am
- Forum: Work Logs & Projects
- Topic: SDK Project part 3 Sonic
- Replies: 5
- Views: 22820
Re: SDK Project part 3 Sonic
This video is private.
Sorry about that. :
Sorry about that. :
- May 24th, 2014, 11:45 am
- Forum: Work Logs & Projects
- Topic: Abandonware Thread
- Replies: 2
- Views: 12946
Abandonware Thread
Anybody interested in some old PSX abandonware? when i first started learning to program for the PSX i did an RPG (or was trying to do an rpg) and a vertical Shooter. I almost got the mechanics down, but I ended up stopping and concentrating of my current project Roll Boss Rush. If anyone is interes...