Search found 2 matches
- May 13th, 2020, 1:16 pm
- Forum: Miscellaneous
- Topic: Modifying a PSX.EXE File
- Replies: 2
- Views: 15574
Re: Modifying a PSX.EXE File
Best method to do this would be by using NO$PSX, Ghidra and IDA. Then, you can use PSFlab to inject or patch the instructions. The sound is entirely done and playable in the game, I'm just trying to change the value in the .EXE that changes the two playable characters to two different ones. I've tr...
- May 12th, 2020, 9:51 pm
- Forum: Miscellaneous
- Topic: Modifying a PSX.EXE File
- Replies: 2
- Views: 15574
Modifying a PSX.EXE File
Hi, everyone. I'm trying to modify a couple of values in a PS1 game's PSX.EXE demo (taken from OPM Summer 99) basically trying to change which two selectable characters there are, since I re-did the entire game's audio and wanted to make it work for an altered demo version of the game. I've attached...