Search found 323 matches

by gwald
March 27th, 2025, 11:34 am
Forum: General Chat & Messaging
Topic: ADDING YOUR OWN MUSIC SAMPLES TO MUSIC 2000 PS1 GAME
Replies: 2
Views: 243

Re: ADDING YOUR OWN MUSIC SAMPLES TO MUSIC 2000 PS1 GAME

Your looking for audio files like VAG (PS1's wav fromat) headers in a hex editor, but that probably wont work if they stripped it or compressed them.

I though you music 2000 lets you sample from a CD?
by gwald
March 27th, 2025, 11:30 am
Forum: Sound/SPU
Topic: [Tutorial] Converting MIDI + Samples to SEQ + VAB
Replies: 16
Views: 52113

Re: [Tutorial] Converting MIDI + Samples to SEQ + VAB

probably not.
by gwald
March 1st, 2025, 11:42 am
Forum: General Chat & Messaging
Topic: The T-Rex That Showcased The Power of PlayStation® (1994) | PlayStation® 30th Anniversary Video
Replies: 8
Views: 3503

Re: The T-Rex That Showcased The Power of PlayStation® (1994) | PlayStation® 30th Anniversary Video

I'm pretty sure it's part of the Pro SDK as demo code for TMD vector animation/morphing (VDF files, vector deformation format, maybe?? :shrug ), I think the animation might have been created with Sony's mimewave program, I've mentioned it before here regard no$psx and 8MB PS-X exe's. Here is the Net...
by gwald
March 1st, 2025, 11:33 am
Forum: Miscellaneous & Off Topic
Topic: How to configure Code::Blocks to work with PSXSDK?
Replies: 4
Views: 38669

Re: How to configure Code::Blocks to work with PSXSDK?

Spam necroposting sucks... but to answer the OP, I would suggest learning Makefiles and getting your IDE to launch make.
by gwald
March 1st, 2025, 11:25 am
Forum: Miscellaneous
Topic: Source code to Bin/Cue for unreleased game
Replies: 3
Views: 2526

Re: Source code to Bin/Cue for unreleased game

Hi I saw this just now: https://archive.org/details/nms_backup_cd_202502 Thanks for sharing this :) It's always cool looking at old school code! There are a few CRC errors in some zip files, but there are also a lot of snap shots, so it might even out. If you have the actual CDROM, I would suggest c...
by gwald
February 23rd, 2025, 11:38 am
Forum: NO$PSX Emulator
Topic: Launching an ISO (PS-EXE) from the command line
Replies: 3
Views: 2496

Re: Launching an ISO (PS-EXE) from the command line

Or use the previous version, which works fine.
by gwald
February 23rd, 2025, 11:30 am
Forum: NO$PSX Emulator
Topic: Find image in vram/gpu viewer
Replies: 9
Views: 8065

Re: Find image in vram/gpu viewer

Pretty crappy seeing these spam posts everywhere here.
by gwald
February 23rd, 2025, 11:25 am
Forum: Miscellaneous
Topic: Is it possible to run games off an Action Replay cartridge? Perhaps Net Yaroze games with Caetla?
Replies: 3
Views: 12098

Re: Is it possible to run games off an Action Replay cartridge? Perhaps Net Yaroze games with Caetla?

Short answer is no because Net Yaroze requires a library that's 500kb in size.
by gwald
February 23rd, 2025, 11:09 am
Forum: NO$PSX Emulator
Topic: PSX.EXE that are bigger than 2MB in size
Replies: 3
Views: 5434

Re: PSX.EXE that are bigger than 2MB in size

The program used to create the animation is Sony's mimewave.
The stuff I added lets you view it in emulation (avocado), if anyone wants to use TMD Vert anim (win10 x64 requires ntvdmx64)

https://github.com/gwald/Net_Yaroze_rel ... imewave.7z
by gwald
October 7th, 2024, 11:29 pm
Forum: Miscellaneous & Off Topic
Topic: Viewing TMD & VDF vertex animations?
Replies: 2
Views: 6254

Re: Viewing TMD & VDF vertex animations?

I was recently told about this project, https://github.com/dezgeg/VdfViewer/tree/master It plays devil dice character and animations, I dont know how they converted the TMD to obj. It requires SDL1.x Also https://github.com/conhlee/tmdout The artist tool cdrom has an app called mimewave which create...
by gwald
October 7th, 2024, 10:47 pm
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 56
Views: 157131

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

about the spindle hub touching the motor screws on the clone.
I have one of these, I still have it in the box and still use my old drive. lol

Single stepping through a C program running on a CD burner! That's very cool!
Looking forward to seeing more!
by gwald
October 7th, 2024, 10:39 pm
Forum: NO$PSX Emulator
Topic: PSX.EXE that are bigger than 2MB in size
Replies: 3
Views: 5434

Re: PSX.EXE that are bigger than 2MB in size

Thanks for the reply. I think I understand what you said (I'm a Net Yaroze guy after all :lol: ). I played around with the stack pointer in the EXE header but didn't seem to work, I'll try linking at 6MB. I can't split the file, it has to be a single executable file, created using: https://github.co...
by gwald
October 6th, 2024, 1:42 am
Forum: NO$PSX Emulator
Topic: PSX.EXE that are bigger than 2MB in size
Replies: 3
Views: 5434

PSX.EXE that are bigger than 2MB in size

Hi Martin. I enabled 8MB support, and made a PSX.EXE with packaged assets, but no$psx doesn't seem to run it? I tried the same PSX.EXE in Avocado and PCSX-Redux both of which runs it fine. Did I miss a setting somewhere or is this a bug? Nocash PSX Kernel v2.1 (c) 2008-2022 Martin Korth. KERNEL SETU...
by gwald
September 1st, 2024, 11:42 am
Forum: Miscellaneous & Off Topic
Topic: Viewing TMD & VDF vertex animations?
Replies: 2
Views: 6254

Re: Viewing TMD & VDF vertex animations?

I'm sure you guys have the Sony PSX SDK, there's a win3 program that creates the VDF files.... but all it is is vertex differential information, aka vertex animation. I don't know if Sony animation program can play just TMD & VDF animation only.... I think it requires the full working set up, ie...
by gwald
August 23rd, 2024, 10:02 pm
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 67
Views: 207363

Re: SIOCONS compatible USB Cable

They sell it on ebay, user chrisctv https://www.ebay.fr/sch/i.html?item=335424165247&rt=nc&_ssn=chrisctv They also sell a Net Yaroze Access Card replacement. There's also the CP2102N https://www.adafruit.com/product/5335 Which I think would make for a great alternative to the FTDI. I'm not 1...
by gwald
August 23rd, 2024, 9:36 pm
Forum: Work Logs & Projects
Topic: Thesis about a PS1 Game Engine
Replies: 15
Views: 26400

Re: Thesis about a PS1 Game Engine

Congratulations on completing your thesis, I listened to it while driving for a few hours... it was interesting. Two things stuck with me... The reason why I mentioned Die Hard Trilogy wasn't because of their custom DOS tools, back then writing custom tools and converters was as normal as writing th...
by gwald
August 8th, 2024, 11:57 pm
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 56
Views: 157131

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

Wow, this is very impressive!
Amazing work, thanks for keeping us posted :)