Search found 313 matches

by gwald
October 7th, 2024, 11:29 pm
Forum: Miscellaneous & Off Topic
Topic: Viewing TMD & VDF vertex animations?
Replies: 2
Views: 3277

Re: Viewing TMD & VDF vertex animations?

I was recently told about this project, https://github.com/dezgeg/VdfViewer/tree/master It plays devil dice character and animations, I dont know how they converted the TMD to obj. It requires SDL1.x Also https://github.com/conhlee/tmdout The artist tool cdrom has an app called mimewave which create...
by gwald
October 7th, 2024, 10:47 pm
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 56
Views: 125579

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

about the spindle hub touching the motor screws on the clone.
I have one of these, I still have it in the box and still use my old drive. lol

Single stepping through a C program running on a CD burner! That's very cool!
Looking forward to seeing more!
by gwald
October 7th, 2024, 10:39 pm
Forum: NO$PSX Emulator
Topic: PSX.EXE that are bigger than 2MB in size
Replies: 2
Views: 2440

Re: PSX.EXE that are bigger than 2MB in size

Thanks for the reply. I think I understand what you said (I'm a Net Yaroze guy after all :lol: ). I played around with the stack pointer in the EXE header but didn't seem to work, I'll try linking at 6MB. I can't split the file, it has to be a single executable file, created using: https://github.co...
by gwald
October 6th, 2024, 1:42 am
Forum: NO$PSX Emulator
Topic: PSX.EXE that are bigger than 2MB in size
Replies: 2
Views: 2440

PSX.EXE that are bigger than 2MB in size

Hi Martin. I enabled 8MB support, and made a PSX.EXE with packaged assets, but no$psx doesn't seem to run it? I tried the same PSX.EXE in Avocado and PCSX-Redux both of which runs it fine. Did I miss a setting somewhere or is this a bug? Nocash PSX Kernel v2.1 (c) 2008-2022 Martin Korth. KERNEL SETU...
by gwald
September 1st, 2024, 11:42 am
Forum: Miscellaneous & Off Topic
Topic: Viewing TMD & VDF vertex animations?
Replies: 2
Views: 3277

Re: Viewing TMD & VDF vertex animations?

I'm sure you guys have the Sony PSX SDK, there's a win3 program that creates the VDF files.... but all it is is vertex differential information, aka vertex animation. I don't know if Sony animation program can play just TMD & VDF animation only.... I think it requires the full working set up, ie...
by gwald
August 23rd, 2024, 10:02 pm
Forum: Work Logs & Projects
Topic: SIOCONS compatible USB Cable
Replies: 67
Views: 180603

Re: SIOCONS compatible USB Cable

They sell it on ebay, user chrisctv https://www.ebay.fr/sch/i.html?item=335424165247&rt=nc&_ssn=chrisctv They also sell a Net Yaroze Access Card replacement. There's also the CP2102N https://www.adafruit.com/product/5335 Which I think would make for a great alternative to the FTDI. I'm not 1...
by gwald
August 23rd, 2024, 9:36 pm
Forum: Work Logs & Projects
Topic: Thesis about a PS1 Game Engine
Replies: 15
Views: 18099

Re: Thesis about a PS1 Game Engine

Congratulations on completing your thesis, I listened to it while driving for a few hours... it was interesting. Two things stuck with me... The reason why I mentioned Die Hard Trilogy wasn't because of their custom DOS tools, back then writing custom tools and converters was as normal as writing th...
by gwald
August 8th, 2024, 11:57 pm
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 56
Views: 125579

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

Wow, this is very impressive!
Amazing work, thanks for keeping us posted :)
by gwald
August 8th, 2024, 11:51 pm
Forum: Examples (Psy-Q)
Topic: TMD loading, transformation and lighting
Replies: 1
Views: 1847

Re: TMD loading, transformation and lighting

This is very cool!
Have you tried it with PsyCross? It's a PC(SDL2) layer for psyq.
I think in theory it should work!
https://github.com/OpenDriver2/PsyCross ... 66b833417a
by gwald
August 8th, 2024, 11:04 pm
Forum: General Chat & Messaging
Topic: Weird question about Net Yaroze Dev and Emulators
Replies: 9
Views: 7154

Re: Weird question about Net Yaroze Dev and Emulators

It depends on what you want to do. If you want to spend about a year or two learning the full pro SDK and rolling your own 2D/3D framework and then a game engine on top of that, and then finally a game, then go pro. If want to use Sony's high level libraries, and save yourself from learning the low...
by gwald
July 11th, 2024, 10:21 pm
Forum: Work Logs & Projects
Topic: Thesis about a PS1 Game Engine
Replies: 15
Views: 18099

Re: Thesis about a PS1 Game Engine

Using emulators is great to develop with... but I still wouldn't trust any of them 100%. Somethings emulators do too fast or too slow, the only 100% way to see results is on hardware, I dont think that will change anytime soon. Here is the full interview of Will and the article it was from: http://n...
by gwald
July 1st, 2024, 9:22 pm
Forum: General Chat & Messaging
Topic: Weird question about Net Yaroze Dev and Emulators
Replies: 9
Views: 7154

Re: Weird question about Net Yaroze Dev and Emulators

It depends on what you want to do. If you want to spend about a year or two learning the full pro SDK and rolling your own 2D/3D framework and then a game engine on top of that, and then finally a game, then go pro. If want to use Sony's high level libraries, and save yourself from learning the lowe...
by gwald
June 14th, 2024, 12:28 pm
Forum: General Chat & Messaging
Topic: Weird question about Net Yaroze Dev and Emulators
Replies: 9
Views: 7154

Re: Weird question about Net Yaroze Dev and Emulators

You dont need virtual pc, the VM images will work in linux on either VMWare or Virtual Box.
by gwald
June 14th, 2024, 12:22 pm
Forum: General Chat & Messaging
Topic: Hello everybody
Replies: 1
Views: 2334

Re: Hello everybody

Hello welcome Tim.
You will have fun programming PSX, no doubt!
by gwald
June 12th, 2024, 11:19 am
Forum: General Chat & Messaging
Topic: Vai trò thi?t y?u c?a cây xanh trong d?i s?ng con ngu?i
Replies: 1
Views: 2337

Re: Hello

Welcome.
GameMaker language might be helpful in PS1
by gwald
June 12th, 2024, 10:59 am
Forum: General Chat & Messaging
Topic: Weird question about Net Yaroze Dev and Emulators
Replies: 9
Views: 7154

Re: Weird question about Net Yaroze Dev and Emulators

Hi welcome,

There's a Psyq (pro dev SDK) focused VM: https://www.psxdev.net/help/virtual_machine.html
There is also a Net Yaroze focused VM: https://archive.org/details/net-yaroze- ... xp-vm-2022

no$psx works well in winXP and in VM's.
by gwald
June 4th, 2024, 1:12 am
Forum: Research
Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Replies: 56
Views: 125579

Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)

Thanks for the reply... amazing research and work :clap I can change the EFM rate when I want while burning so I can increase the disc speed only in the lead-in and decrease by little steps until reaching the program area. By doing that, it's still possible to get almost the full 80min. This is very...
by gwald
June 4th, 2024, 12:30 am
Forum: CD-ROM
Topic: First LibCrypt CDROM Discovered!
Replies: 7
Views: 10327

Re: First LibCrypt CDROM Discovered!

Cool :)
Thank you, so it's a SCEE disc with libCrypt. no$psx was correct, a misconception that it was on a Net Yaroze disc.
by gwald
May 30th, 2024, 8:03 pm
Forum: NO$PSX Emulator
Topic: NO$PSX V2.2 Released (16th Dec 2022)
Replies: 17
Views: 42992

Re: NO$PSX V2.2 Released (16th Dec 2022)

I thought I posted here also, haven't been able to use version 2.2... instant crash, win10 running fine under VMWare. v2.1 has no problems. error.png I think I told you about it?? and it was related to the command line, it seems to work when using the File -> Open menu. I think I tested it with this...