Search found 313 matches
- October 7th, 2024, 11:29 pm
- Forum: Miscellaneous & Off Topic
- Topic: Viewing TMD & VDF vertex animations?
- Replies: 2
- Views: 3277
Re: Viewing TMD & VDF vertex animations?
I was recently told about this project, https://github.com/dezgeg/VdfViewer/tree/master It plays devil dice character and animations, I dont know how they converted the TMD to obj. It requires SDL1.x Also https://github.com/conhlee/tmdout The artist tool cdrom has an app called mimewave which create...
- October 7th, 2024, 10:47 pm
- Forum: Research
- Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
- Replies: 56
- Views: 125579
Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)
I have one of these, I still have it in the box and still use my old drive. lolabout the spindle hub touching the motor screws on the clone.
Single stepping through a C program running on a CD burner! That's very cool!
Looking forward to seeing more!
- October 7th, 2024, 10:39 pm
- Forum: NO$PSX Emulator
- Topic: PSX.EXE that are bigger than 2MB in size
- Replies: 2
- Views: 2440
Re: PSX.EXE that are bigger than 2MB in size
Thanks for the reply. I think I understand what you said (I'm a Net Yaroze guy after all :lol: ). I played around with the stack pointer in the EXE header but didn't seem to work, I'll try linking at 6MB. I can't split the file, it has to be a single executable file, created using: https://github.co...
- October 6th, 2024, 1:42 am
- Forum: NO$PSX Emulator
- Topic: PSX.EXE that are bigger than 2MB in size
- Replies: 2
- Views: 2440
PSX.EXE that are bigger than 2MB in size
Hi Martin. I enabled 8MB support, and made a PSX.EXE with packaged assets, but no$psx doesn't seem to run it? I tried the same PSX.EXE in Avocado and PCSX-Redux both of which runs it fine. Did I miss a setting somewhere or is this a bug? Nocash PSX Kernel v2.1 (c) 2008-2022 Martin Korth. KERNEL SETU...
- September 1st, 2024, 11:42 am
- Forum: Miscellaneous & Off Topic
- Topic: Viewing TMD & VDF vertex animations?
- Replies: 2
- Views: 3277
Re: Viewing TMD & VDF vertex animations?
I'm sure you guys have the Sony PSX SDK, there's a win3 program that creates the VDF files.... but all it is is vertex differential information, aka vertex animation. I don't know if Sony animation program can play just TMD & VDF animation only.... I think it requires the full working set up, ie...
- August 23rd, 2024, 10:08 pm
- Forum: Hardware
- Topic: Controller and memory card identification
- Replies: 1
- Views: 1475
- August 23rd, 2024, 10:02 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 67
- Views: 180603
Re: SIOCONS compatible USB Cable
They sell it on ebay, user chrisctv https://www.ebay.fr/sch/i.html?item=335424165247&rt=nc&_ssn=chrisctv They also sell a Net Yaroze Access Card replacement. There's also the CP2102N https://www.adafruit.com/product/5335 Which I think would make for a great alternative to the FTDI. I'm not 1...
- August 23rd, 2024, 9:36 pm
- Forum: Work Logs & Projects
- Topic: Thesis about a PS1 Game Engine
- Replies: 15
- Views: 18099
Re: Thesis about a PS1 Game Engine
Congratulations on completing your thesis, I listened to it while driving for a few hours... it was interesting. Two things stuck with me... The reason why I mentioned Die Hard Trilogy wasn't because of their custom DOS tools, back then writing custom tools and converters was as normal as writing th...
- August 8th, 2024, 11:57 pm
- Forum: Research
- Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
- Replies: 56
- Views: 125579
Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Wow, this is very impressive!
Amazing work, thanks for keeping us posted
Amazing work, thanks for keeping us posted
- August 8th, 2024, 11:51 pm
- Forum: Examples (Psy-Q)
- Topic: TMD loading, transformation and lighting
- Replies: 1
- Views: 1847
Re: TMD loading, transformation and lighting
This is very cool!
Have you tried it with PsyCross? It's a PC(SDL2) layer for psyq.
I think in theory it should work!
https://github.com/OpenDriver2/PsyCross ... 66b833417a
Have you tried it with PsyCross? It's a PC(SDL2) layer for psyq.
I think in theory it should work!
https://github.com/OpenDriver2/PsyCross ... 66b833417a
- August 8th, 2024, 11:04 pm
- Forum: General Chat & Messaging
- Topic: Weird question about Net Yaroze Dev and Emulators
- Replies: 9
- Views: 7154
Re: Weird question about Net Yaroze Dev and Emulators
It depends on what you want to do. If you want to spend about a year or two learning the full pro SDK and rolling your own 2D/3D framework and then a game engine on top of that, and then finally a game, then go pro. If want to use Sony's high level libraries, and save yourself from learning the low...
- July 11th, 2024, 10:21 pm
- Forum: Work Logs & Projects
- Topic: Thesis about a PS1 Game Engine
- Replies: 15
- Views: 18099
Re: Thesis about a PS1 Game Engine
Using emulators is great to develop with... but I still wouldn't trust any of them 100%. Somethings emulators do too fast or too slow, the only 100% way to see results is on hardware, I dont think that will change anytime soon. Here is the full interview of Will and the article it was from: http://n...
- July 1st, 2024, 9:22 pm
- Forum: General Chat & Messaging
- Topic: Weird question about Net Yaroze Dev and Emulators
- Replies: 9
- Views: 7154
Re: Weird question about Net Yaroze Dev and Emulators
It depends on what you want to do. If you want to spend about a year or two learning the full pro SDK and rolling your own 2D/3D framework and then a game engine on top of that, and then finally a game, then go pro. If want to use Sony's high level libraries, and save yourself from learning the lowe...
- June 14th, 2024, 12:28 pm
- Forum: General Chat & Messaging
- Topic: Weird question about Net Yaroze Dev and Emulators
- Replies: 9
- Views: 7154
Re: Weird question about Net Yaroze Dev and Emulators
You dont need virtual pc, the VM images will work in linux on either VMWare or Virtual Box.
- June 14th, 2024, 12:22 pm
- Forum: General Chat & Messaging
- Topic: Hello everybody
- Replies: 1
- Views: 2334
Re: Hello everybody
Hello welcome Tim.
You will have fun programming PSX, no doubt!
You will have fun programming PSX, no doubt!
- June 12th, 2024, 11:19 am
- Forum: General Chat & Messaging
- Topic: Vai trò thi?t y?u c?a cây xanh trong d?i s?ng con ngu?i
- Replies: 1
- Views: 2337
Re: Hello
Welcome.
GameMaker language might be helpful in PS1
GameMaker language might be helpful in PS1
- June 12th, 2024, 10:59 am
- Forum: General Chat & Messaging
- Topic: Weird question about Net Yaroze Dev and Emulators
- Replies: 9
- Views: 7154
Re: Weird question about Net Yaroze Dev and Emulators
Hi welcome,
There's a Psyq (pro dev SDK) focused VM: https://www.psxdev.net/help/virtual_machine.html
There is also a Net Yaroze focused VM: https://archive.org/details/net-yaroze- ... xp-vm-2022
no$psx works well in winXP and in VM's.
There's a Psyq (pro dev SDK) focused VM: https://www.psxdev.net/help/virtual_machine.html
There is also a Net Yaroze focused VM: https://archive.org/details/net-yaroze- ... xp-vm-2022
no$psx works well in winXP and in VM's.
- June 4th, 2024, 1:12 am
- Forum: Research
- Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
- Replies: 56
- Views: 125579
Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Thanks for the reply... amazing research and work :clap I can change the EFM rate when I want while burning so I can increase the disc speed only in the lead-in and decrease by little steps until reaching the program area. By doing that, it's still possible to get almost the full 80min. This is very...
- June 4th, 2024, 12:30 am
- Forum: CD-ROM
- Topic: First LibCrypt CDROM Discovered!
- Replies: 7
- Views: 10327
Re: First LibCrypt CDROM Discovered!
Cool
Thank you, so it's a SCEE disc with libCrypt. no$psx was correct, a misconception that it was on a Net Yaroze disc.
Thank you, so it's a SCEE disc with libCrypt. no$psx was correct, a misconception that it was on a Net Yaroze disc.
- May 30th, 2024, 8:03 pm
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.2 Released (16th Dec 2022)
- Replies: 17
- Views: 42992
Re: NO$PSX V2.2 Released (16th Dec 2022)
I thought I posted here also, haven't been able to use version 2.2... instant crash, win10 running fine under VMWare. v2.1 has no problems. error.png I think I told you about it?? and it was related to the command line, it seems to work when using the File -> Open menu. I think I tested it with this...