Search found 38 matches
- January 26th, 2021, 9:20 pm
- Forum: Input/Output
- Topic: Problems with Multitap.
- Replies: 2
- Views: 15532
Re: Problems with Multitap.
There isn't a problem with the multitap library. The problem may be something in your code but my guess is the emulator is doing something wrong. Don't use emulators for testing. They are not accurate and none really emulated the multitap protocol correctly. That's what I was thinking that emulator...
- January 26th, 2021, 2:29 am
- Forum: Input/Output
- Topic: Problems with Multitap.
- Replies: 2
- Views: 15532
Problems with Multitap.
Hi! I have a problem with Multitap controls. The only thing I'm trying to fix is the sprite movement: When I move the sprite with digital/analog controls, the sprite sometimes it doesn't stop moving, but after some moments it stops moving. I don't think there's a way to fix that problem because it m...
- December 8th, 2020, 3:30 am
- Forum: Input/Output
- Topic: Problems with Vibration.
- Replies: 0
- Views: 12985
Problems with Vibration.
Hi all, I have a problem with vibration and I don't understand how it works, the vibration is not working anymore, my controller doesn't vibrate anymore, I'm sure that I'm wrong at my code and I don't know how to fix. Can you help me please? void controller() { int ret = 0; int set = 0; int type = 0...
- January 22nd, 2020, 11:51 pm
- Forum: Graphics/GPU
- Topic: Hi-res looks glitchy on Real Console?
- Replies: 3
- Views: 18826
Re: Hi-res looks glitchy on Real Console?
Check your GPU buffer positions and setup flags. IE: GsNONINTER GsDefDispBuff(0, 0, 0, SCREEN_HEIGHT); Ok... Used GsINTER and GsDefDispBuff(0,0,0,0), same problem. You should reset callbacks before initialising new ones. Got it. Seems to be okay on emulator, didn't tested on real console, I'll edit...
- January 22nd, 2020, 7:11 am
- Forum: Graphics/GPU
- Topic: Hi-res looks glitchy on Real Console?
- Replies: 3
- Views: 18826
Hi-res looks glitchy on Real Console?
Hello, I got a serious problem, and I don't know exactly what was caused. When I use hi-res mode on my Real Console, it looks glitchy, and transparently. I really don't know what is going on, I'm very confused! I also looked in OT, seems to be okay enough. And on Emulators doesn't happen like that, ...
- December 20th, 2019, 2:50 am
- Forum: CD-ROM
- Topic: Trying to read the TIM file.
- Replies: 7
- Views: 27188
Re: Trying to read the TIM file.
Already found out, how to load a TIM file from the CD. This is the code, on loading a TIM file from the CD: //... #include <libcd.h> char filebuffer[614424]; //I'll have to use this char for reading file from the CD, but still works. CdlFILE fp; //... int main() { GsIMAGE tim; RECT rect; CdInit(); /...
- December 20th, 2019, 2:32 am
- Forum: Graphics/GPU
- Topic: Easiest way to make a Sprite?
- Replies: 13
- Views: 31210
Re: Easiest way to make a Sprite?
Ah, I wasn't paying enough attention... My bad. Judging by what I've sifted through your code so far, it appears you're mixing libgpu and libgs stuff, but your main.c does not appear to be initializing libgs. Your timlib.c has code to not only load the TIM to VRAM but also to prepare a GsSPRITE str...
- August 30th, 2019, 11:48 pm
- Forum: CD-ROM
- Topic: Trying to read the TIM file.
- Replies: 7
- Views: 27188
Re: Trying to read the TIM file.
Judging from the source you posted, you're trying to read a TIM image by merely compiling the code without creating any disc image whatsoever... If you aren't that familiar with creating psx disc images you're better off embedding the TIM file inside the exe. Also I don't understand why you're allo...
- August 30th, 2019, 2:19 am
- Forum: CD-ROM
- Topic: Trying to read the TIM file.
- Replies: 7
- Views: 27188
Re: Trying to read the TIM file.
Turn on compiler warnings. You're missing a closing bracket at the end of the first statement. TIMLogo should be hopefully defined as an unsigned long pointer (you should use malloc for better memory management but that can be worked in later if need be). Don't use nbyte. Use &fp.size (but it m...
- August 25th, 2019, 1:54 am
- Forum: CD-ROM
- Topic: Trying to read the TIM file.
- Replies: 7
- Views: 27188
Trying to read the TIM file.
Hi!
I got another serious problem! I'm trying to read the TIM file using this code:
But it crashes! Any ideas?
I got another serious problem! I'm trying to read the TIM file using this code:
Code: Select all
if (CdSearchFile(&file,"\\LOGO.TIM;1") {
CdReadFile("\\LOGO.TIM;1",TIMLogo,nbyte)
CdReadSync(0,0);
}
- August 24th, 2019, 10:56 pm
- Forum: Graphics/GPU
- Topic: Trying to get the FPS limit
- Replies: 3
- Views: 10813
Re: Trying to get the FPS limit
You need to install a VSync callback which will run a counter, and update a variable that will be your FPS from a variable that is updated constantly on every screen update. volatile int fps; volatile int fps_counter; volatile int fps_measure; void vsync_cb(void) { fps_counter++; if( fps_counter > ...
- August 24th, 2019, 10:28 pm
- Forum: Graphics/GPU
- Topic: How to workaround black borders in Pal + graphic glitch using (w)x512 resolutions
- Replies: 7
- Views: 16635
Re: How to workaround black borders in Pal + graphic glitch using (w)x512 resolutions
You're wrong! the Y position can't be 16 if you use 256 vertical resolution instead 512. So you use 256 (same as the vertical resolution) instead 16.
- August 24th, 2019, 8:20 am
- Forum: Graphics/GPU
- Topic: Trying to get the FPS limit
- Replies: 3
- Views: 10813
Re: Trying to get the FPS limit
Found out for myself how to get.
And it gives me 14 FPS?! How can I set it back to 60 FPS?
Code: Select all
"FntPrint(~c666%d",VSync(0));
- August 24th, 2019, 7:30 am
- Forum: Graphics/GPU
- Topic: [Question] Screen scale?
- Replies: 13
- Views: 38792
Re: [Question] Screen scale?
I can see. But your second screenshot is the same as the video! Isn't it?
EDIT: Also, give me your source code so I can help you.
EDIT: Also, give me your source code so I can help you.
- August 24th, 2019, 4:02 am
- Forum: Graphics/GPU
- Topic: Trying to get the FPS limit
- Replies: 3
- Views: 10813
Trying to get the FPS limit
Hi PSXDev!
I'm trying to get the FPS limit, and I can't find out in "LIBREF46.PDF".
Just use something like this: "FntPrint("%s",getFPS())".
Is it possible?
I'm trying to get the FPS limit, and I can't find out in "LIBREF46.PDF".
Just use something like this: "FntPrint("%s",getFPS())".
Is it possible?
- August 24th, 2019, 3:50 am
- Forum: Graphics/GPU
- Topic: [Question] Screen scale?
- Replies: 13
- Views: 38792
Re: [Question] Screen scale?
Mm... I don't think it's possible, I didn't tried out.
- August 23rd, 2019, 10:58 pm
- Forum: Graphics/GPU
- Topic: How to workaround black borders in Pal + graphic glitch using (w)x512 resolutions
- Replies: 7
- Views: 16635
Re: How to workaround black borders in Pal + graphic glitch using (w)x512 resolutions
Mm... But I read that GsINTER was used for PAL, and GsNONINTER for NTSC.
And it doesn't matter if I set the vertical resolution greater than 256 for PAL or 240 for NTSC!
- August 23rd, 2019, 9:57 am
- Forum: Graphics/GPU
- Topic: How to workaround black borders in Pal + graphic glitch using (w)x512 resolutions
- Replies: 7
- Views: 16635
Re: How to workaround black borders in Pal + graphic glitch using (w)x512 resolutions
As Lameguy64 says, it only supports fixed resolution, as we can understand more, for NTSC, use GsNONINTER, or for PAL, use GsINTER. And in "MAKEFILE.MAK" file, find "cpe2x /ce main.cpe" line, and change "/ce" to "/ca" for NTSC, if you use the PAL version, don'...
- August 20th, 2019, 7:13 am
- Forum: General Chat & Messaging
- Topic: PS1 Soft Reboot?
- Replies: 8
- Views: 19623
Re: PS1 Soft Reboot?
Thanks Shadow, it worked, and thanks for the fast reply!Shadow wrote: ↑August 20th, 2019, 6:59 am Yeah, it's bugged I think. Don't use it. Just jump directly to the BIOS address instead.
Code: Select all
((void (*)())0xBFC00000)();
I was just curious to see what happens. Anyway thank you.
I'm going to use this code for my demo game.
- August 20th, 2019, 6:28 am
- Forum: General Chat & Messaging
- Topic: PS1 Soft Reboot?
- Replies: 8
- Views: 19623
Re: PS1 Soft Reboot?
I tried this code, but it crashes!