Search found 8 matches
- September 12th, 2023, 7:27 pm
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 86
- Views: 329361
Re: WORKSHOP CODING INTROS & DEMOS for Play Station 1
@Alexfree Very interesting idea, thanks for sharing your knowledge!
- September 8th, 2023, 2:44 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 86
- Views: 329361
Re: WORKSHOP CODING INTROS & DEMOS for Play Station 1
This is one of the best threads ever, thank you lightforce for all your knowledge. I learned a lot form you and PSXDev. The only suggestions I can think of it is to divide/struct the code into smaller files with typical C project struct like the include, lib, src folders. Because if everything is in...
- July 17th, 2019, 1:08 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.0 Released (12th Aug 2017)
- Replies: 39
- Views: 157708
Re: NO$PSX V2.0 Released (12th Aug 2017)
I love this emulator is just pure gold, I hope some day he come back and fix compatibility for games like Parasite Eve 1 and 2.
If he decided to quit forever would be great if he release the source code to this masterpiece.
If he decided to quit forever would be great if he release the source code to this masterpiece.
- June 30th, 2019, 3:41 am
- Forum: Programming/CPU
- Topic: PS-X EXE Loader
- Replies: 10
- Views: 40778
Re: PS-X EXE Loader
I found that the address that you need to jump is at 0x10 in the EXE header if you don't have IDA.
Thank you once again Dedok179, I'm refining everything to release better things in my channel, so people can enjoy better releases.
Thank you once again Dedok179, I'm refining everything to release better things in my channel, so people can enjoy better releases.
- June 29th, 2019, 2:07 am
- Forum: Programming/CPU
- Topic: PS-X EXE Loader
- Replies: 10
- Views: 40778
Re: PS-X EXE Loader
Thank you so much for your help
- June 29th, 2019, 1:42 am
- Forum: Programming/CPU
- Topic: WORKSHOP CODING INTROS & DEMOS for Play Station 1
- Replies: 86
- Views: 329361
I love this thread, should be pinned and the files uploaded, it inspires me to start coding in C. Thank you so much inc^lightforce. :praise :praise :praise Thread: I do most ASM hacking I'm thinking of instead of defining opcodes for trainers like: #define NOP 0x00000000 I saw in a exemple here var ...
- June 28th, 2019, 4:31 am
- Forum: Programming/CPU
- Topic: PS-X EXE Loader
- Replies: 10
- Views: 40778
PS-X EXE Loader
Hello, everyone, I'm learning a bit about C programing using PSYQ I managed to compile a small exe with music using hitman mod and some TIM sprites with this site expemples, but now I want to make a loader for another exe from X game, I use UPX to compress the main game exe but I don't know how to l...
- July 31st, 2018, 5:26 pm
- Forum: General Chat & Messaging
- Topic: PS-X EXE Modding
- Replies: 0
- Views: 7138
PS-X EXE Modding
Hello everyone, I'm new around here, also kinda new to PSX game hacking, I do simple mods on games that act like cheats, fixes or game enhancers, sometimes I came across a routine that do something that I want to change, but I don't have enough space to inject custom code so I need to insert a JAL, ...