Because bmp2tim is an old 16-bit DOS application that does not work on newer systems running 64-bit versions of Windows and that it only supports Windows bitmap images, I created this tool to replace bmp2tim.
This tool supports pretty much any image that the FreeImage library supports. It can use the alpha channel of images that support it (such as png) as a transparency mask which makes transparency management much easier to do.
Attached to this forum post is the tool itself with some documentation and source code included... Report any bugs to this thread if you find any.
Version 0.75 download: http://lameguy64.github.io/img2tim/img2tim_(v0.75).zip
Github Repository: https://github.com/Lameguy64/img2tim
img2tim - Image to TIM conversion tool
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LameGuy64 Verified
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img2tim - Image to TIM conversion tool
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Last edited by LameGuy64 on October 11th, 2016, 2:13 pm, edited 1 time in total.
Please don't forget to include my name if you share my work around. Credit where it is due.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
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LameGuy64 Verified
- Psy-Q Enthusiast
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- PlayStation Model: H2000/7000
- Location: Philippines
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img2tim v0.60 updated to support converting to TIM in 24-bit color depth for BS/STR encoding purposes... Also, source code is now available on Github.
Please don't forget to include my name if you share my work around. Credit where it is due.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
nice work! very handy tool vs using multiple to get formats correct. Thanks
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LameGuy64 Verified
- Psy-Q Enthusiast
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- Joined: Apr 10, 2013
- I am a: Hobbyist Game Developer
- Motto: Commercial or not, play it!
- PlayStation Model: H2000/7000
- Location: Philippines
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Updated to v0.75 which fixes a bug relating to converting images in 4-bit color depth... 4-bit TIMs should export correctly now to those who have encountered this bug.
Please don't forget to include my name if you share my work around. Credit where it is due.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.
DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.
- Dedok179
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Hi. Is it possible to write a converter that will convert .BS to .TIM? Or maybe it already exists? (Not required anymore)
Last edited by Dedok179 on May 1st, 2021, 9:14 pm, edited 1 time in total.
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inc^lightforce Verified
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btw. TIM is the most fu**ing format that ever exist. dunno what Sony had in mind to create this Version by a image.
and back to your question. sorry i have no idea. Related to, *.TIM, IT suxxx since it was developed by SONY
and back to your question. sorry i have no idea. Related to, *.TIM, IT suxxx since it was developed by SONY
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