Hi,
i know its not PS1 but maybe this can be used also for PS1 dev since the PS2 is compatible to the PS1.
I have a PS2 Tool PA for some time and decited to try out the PA side of the Kit.
So there are tools for the PA on the Sony SDK to record data, and than another tool display the results.
Far as i see its not possible to do in realtime? Its working over ethernet with a host dev PC connected to the tool.
I used a simple switch to connect each other and it works pretty good. Here some pictures where i use the PA on Ape Escape 2 running from the DVD drive.
DTL-H15000-A PS2 TOOL PA
DTL-H15000-A PS2 TOOL PA
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PS1 Dev PC: DTL-H2500 SN flashed, H2510, H201A, CDU921S, CD-Emu PSY-Q , PSY-Q Interface Rev1 on Asus P2B-D, 2x 750MHz PIII, 1GB RAM with Win2k - SDevTC
PS1 Sound Dev: Powermac MDD with DTL-H800 Rev2, Digi001 with Pro Tools DAW
Debugging Station: DTL-H1201 PU-9 Prototype with PS1USB
PS1 Sound Dev: Powermac MDD with DTL-H800 Rev2, Digi001 with Pro Tools DAW
Debugging Station: DTL-H1201 PU-9 Prototype with PS1USB
With that post, I think you are mostly seeding confusion... it does require quite some guesswork and research to figure out what you might be talking about... what the heck is a PA, which of those screenshots are (not) supposed to show Ape Escape 2, is any of those screenshots meant to show information from a PS1 game?
Anyways, from what I have heard, the PS2 backwards compatibility feature is rather useless for PS1 development.
Anyways, from what I have heard, the PS2 backwards compatibility feature is rather useless for PS1 development.
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