Hello, I'm trying to find an answer of loading RSD Model files but couldn't find any.
Is there a way to load RSD Files in C?
The RSD File I made uses 1 TIM File and it's a square (Which is a simple crate model)
Answers are appreciated
How to load RSD Files
- Koop the Koopa
- What is PSXDEV?
- Posts: 2
- Joined: Nov 15, 2020
- I am a: Programmer
- Discord: 781826155379949608
- Location: United Kingdom
-
Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
To load RSD you'll need to write some C code for the PlayStation to handle it. What the PSX does support is TMD which is converted from RSD. If I recall, TMD is just the object data from the RSD data, so it should be possible to do this in C on the PSX quite easily once you figure out the file offsets.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
Who is online
Users browsing this forum: No registered users and 3 guests